By now you’ve heard that Just Cause 3 is already experiencing dropped frame rates on the PS4 and Xbox One – even showing problems on the PC. Already, you are being told to update your graphics cards on the PC to the latest and greatest. It makes you think that consoles are now WAY, WAY behind.
What is interesting, however, is that during the console wars, PS4 fans have touted the “stronger hardware”. During these debates it was admitted and blatantly obvious (at least on the web) that Xbox One hardware was not “up to par” and experiencing frame drops or a 900 pixelation count was a regular and well understood occurrence. However, it became a surprise – much to the chagrin of Sony – when PS4 fans, who had touted their superior, more advanced hardware, were experiencing the same problems – for different games – so early on in the life of the console.
Xbox One Loyalists
Here we are at the end of 2015 and it is no surprise that Xbox One is experiencing trouble playing Just Cause 3. Afterall, this game was not developed for Directx 12. If you’ve read about what Directx 12 will do for gaming, you should be extremely excited if you own an Xbox One, (since we’ve known since the first quarter of this year that Directx 12 will be a Windows 10 exclusive . In relation to Just Cause 3, it would eliminate all of the issues troubling Windows 10 gamers. Xbox One has Windows 10 installed as its default operating system since Microsoft rolled this out to them at the beginning of November.
But what is troubling is that the PS4 can no longer claim that its superior hardware is so superior. In fact the only rational claim to give favor to the hardware strength of the PS4 is only in relation to the ostensible weakness of the Xbox One. In and of itself, onsite consoles have a problem that only newly created consoles could alleviate. Cloud technology was the answer that Microsoft understood would save them from having to invest, so early on in the console war, in creating “Xbox Two”. The logistics and expense were better spent on evolving their cloud technology. You will see that this “gamble” will pay off for all of Microsoft – not just their gaming division.
The Xbox One, with its ability to stream games to a PC, is as close to a PC as you’ll ever get from a console and from a computing standpoint. And I promise you, this similarity will increase over time. Avalanche Studios understand the physics of the game they created and the necessary components to run it effectively, which I think will motivate them to release a “DX12 patch” for Just Cause 3. What is unsaid is that this patch will only influence the Windows 10 version of the game because we know that Directx 12 is exclusive to that operating system (i.e, Xbox One and the PC). All of this, and we haven’t touched the beginning of how eSRAM and Azure will contribute to what I consider the greatest gaming, technological extravaganza.
But as it stands, and without these future upgrades, there is no argument that the Xbox One is worse off. Once again, the hardware on the Xbox One was made precisely to be synced with Azure cloud as its main hub. This is something we’ll understand more of as it becomes a standard. The upcoming game Crackdown will obliterate most people’s ignorance and incredulity of the cloud’s veracity in gaming. In fact, it will educate gamers about the cloud even more so than Titanfall, because that game was not enough to convince what I call “critics of any innovation“. You know, the type of people who can’t say anything good about anything new because, frankly, they don’t understand it.
Along with said technology, VDI and GPU’s in the cloud will slowly become a standard, but I think we need another year before this catches on. VDI and GPU’s in the cloud have an association with fiber optic speeds, but Microsoft has already proven it can deliver cloud packaged graphics with only a few Mpbs (megabits per second). The bandwidth limitation has given Microsoft the impetus to find innovative ways to deliver graphic packages in small amounts. This would be enough, but I can only imagine what will occur when bandwidth limitations decrease and Microsoft had already developed an efficient model to deliver high definition graphics over the cloud. (How many times can you find the word “cloud” in this article regarding Microsoft’s purchase of the Havok engine?)
So while the issues plaguing Just Cause 3 are indicative of the onsite hardware limitations of consoles, Xbox One fans will – I assure you – be rescued from a cloud that cares nothing for those limits.
As I’ve stated numerous times; When the ultimate fruition of Direcx12, eSRAM and the Cloud all culminate, the PS4 will be incapable of doing what the Xbox One does.
Unless. . .
There is one way out for Sony. If Sony decides to license such technology from Microsoft, that could help them. If so, I’m glad I purchased Microsoft stock.